Post by zadra on Jun 25, 2011 23:02:24 GMT -5
I got the chance to try out the Wii U at E3.
I honestly wasn't very impressed, and I'm glad I didn't have to wait in the 4 hour line (I'm cool like that ). Perhaps it was the bland choice of games they had available at the demo stations. The games available to test out simply did not demonstrate the console's full potential. I was least impressed with "Super Mario Mii", which was a simple extended version of "new super mario bros. wii", only with the silly option of using your mii character to run through Mario stages.
Note my unimpressed face:
I also tried out a three player minigame where two people play as Samus-dressed Miis teamed up against a third player controlling Samus's ship via the Wii U control. It had a casual "wii sports" feel to it, and ended up boring me after the second try. I see this game being piled amongst some other casual party-like games in the software bundled with the system.
As far as Nintendo's claim to regain the hardcore gaming audience with this console, I really don't know what to think after seeing the option to move your game from the television set to the control. This seems like a very "family" oriented option (ie: to prevent kids/family members from fighting over the TV). Regarding the hardcore audience, I don't see this being a useful option other then bringing your game with you to the bathroom when you have to take a shit. I can live with the pause button when I have to drop a big one, just as I have for many years.
The lineup of third party titles thus far (which I expect to grow in size) excites me though, and I cannot wait to see what kind of new and innovative ways to play will be available on the Wii U. The Kinect and Playstation move simply cannot compete. In my honest opinion, They are behind by about 3 years. Motion gimmicks are dead and ridiculous. The open availability to 3rd party companies and franchises might just prove the Wii U to be a beautiful device.
I honestly wasn't very impressed, and I'm glad I didn't have to wait in the 4 hour line (I'm cool like that ). Perhaps it was the bland choice of games they had available at the demo stations. The games available to test out simply did not demonstrate the console's full potential. I was least impressed with "Super Mario Mii", which was a simple extended version of "new super mario bros. wii", only with the silly option of using your mii character to run through Mario stages.
Note my unimpressed face:
I also tried out a three player minigame where two people play as Samus-dressed Miis teamed up against a third player controlling Samus's ship via the Wii U control. It had a casual "wii sports" feel to it, and ended up boring me after the second try. I see this game being piled amongst some other casual party-like games in the software bundled with the system.
As far as Nintendo's claim to regain the hardcore gaming audience with this console, I really don't know what to think after seeing the option to move your game from the television set to the control. This seems like a very "family" oriented option (ie: to prevent kids/family members from fighting over the TV). Regarding the hardcore audience, I don't see this being a useful option other then bringing your game with you to the bathroom when you have to take a shit. I can live with the pause button when I have to drop a big one, just as I have for many years.
The lineup of third party titles thus far (which I expect to grow in size) excites me though, and I cannot wait to see what kind of new and innovative ways to play will be available on the Wii U. The Kinect and Playstation move simply cannot compete. In my honest opinion, They are behind by about 3 years. Motion gimmicks are dead and ridiculous. The open availability to 3rd party companies and franchises might just prove the Wii U to be a beautiful device.