Tendonin
New Member
My physical form has sufficiently prepared itself.
Posts: 10
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Post by Tendonin on Jun 26, 2011 20:53:52 GMT -5
en.wikipedia.org/wiki/Operation_RainfallFor anyone not already aware, Operation Rainfall is an initiative by gamers to convince Nintendo of America to localize several games (namely Xenoblade, The Last Story, and Pandora's Tower). It emerged out of building frustration over NOA's localization policies, which has previously led to games such as Disaster: Day of Crisis and Another Code R being confined to Japan and Europe. After a comment from a Nintendo of Europe representative was released that implied a similar fate for Xenoblade, fans rallied this project together, which has since bombarded Nintendo's Facebook and Youtube profiles, and even rocketed Xenoblade (under the placehoplder title of "Monado: Beginning of the World") to the top of Amazon's video game sales charts. Future plans include sending mail directly to Reggie Fils-Aime requesting the release of these games. Anyway, I was curious if it would be at all appropriate for Streetpass NYC to get involved at this initiative. I realize The Founder has good relations with NOA, so I wouldn't want to see that disrupted. Still, I think it would be great to help spread the word and garner more support if possible. I'm still pissed about Fire Emblem: Shin Monsho no Nazo not getting localized... *grumble, grumble*
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Tendonin
New Member
My physical form has sufficiently prepared itself.
Posts: 10
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Post by Tendonin on Jun 29, 2011 19:54:35 GMT -5
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Post by xenoleingod on Jun 29, 2011 20:13:04 GMT -5
better luck next time i feel your pain tho a lot of jaanese games will never get localized tho i think its really up to the developers to do that i think too not nintendo tbh i really think it would be in thier intret to localize any game that wont get attacked by esrb like how persona 2 innocent sin was back in early 2000 now its coming to the psp in america in fall this year thx to atlus remaking all theyre persona gams while the fans wait for persona 5 so there is hope but again i think its up to developers unles nintendo directly influences third party companies from japans
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Tendonin
New Member
My physical form has sufficiently prepared itself.
Posts: 10
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Post by Tendonin on Jun 30, 2011 16:29:51 GMT -5
I went ahead and wrote up this while looking for info about NOA's localization policies. I don't have sources (besides Wikipedia), but the info here should be accurate. It doesn't take much to see that something's been up with NOA since they restructured in 2007.
Facts about Nintendo of America and localization:
Timeline: 2003: • Mother 1+2 is released in Japan. Never makes it to North America. • Following Marth and Roy’s appearance in Super Smash Bros. Melee, NOA began localizing the Fire Emblem series, beginning with the seventh game. 2004: • Reggie makes waves among Nintendo fans at E3 2004. “I’m about kicking ass, I’m about taking names, and we’re about making games.” 2005: • NOA localizes Trace Memory 2006: • In the last year of the Gamecube’s life, NOA localized Chibi-Robo, Odama (a pinball RTS set in feudal Japan, seriously), and Baten Kaitos Origins (the sequel to a game Monolith Soft released through Namco in 2004) • Mother 3 is released in Japan • Disaster: Day of Crisis first appears at E3 2006 • Reggie is promoted to CEO of NOA following a stellar E3 showing. • NOA releases Elite Beat Agents, a new version of Oendan made especially for the US market. • Mother 3’s chances for a US release are shot down in an interview with NOA Treehouse • NOA publishes Final Fantasy V Advance in the twilight years of the Game Boy Advance’s lifespan. 2007 • Hotel Dusk: Room 215 is released in North America. • NOA publishes their last GBA game, Final Fantasy VI Advance. • Nintendo purchases a majority share in Monolith Soft, making it a first-party developer. • Mario Party 8 is recalled in Europe due to an instance of the word “spastic”, presumably leftover from the US translation. Games released since, such as Advance Wars: Days of Ruin/Dark Conflict, show stark differences in translation, suggesting that NOA and NOE now translate games separately • NOA undergoes corporate restructuring. A number of staff leave, due to NOA moving some its activities to California and New York. In the process, NOA’s community message board, NSider, is shut down, and Nintendo Power is outsourced to Future’s US publishing division. • Japan-only DS games released this year include Jet Impulse, Slide Adventure MagKID, and ASH: Archaic Sealed Heat. 2008 • Disaster: Day of Crisis is released in Japan and Europe. When asked about the game, Reggie trashes it and says it’s “not worth $50.” Sure enough, there’s been no trace of the game in North America since. Americans were left with Wii Music and a shameless enhanced port of Animal Crossing: Wild World as their big holiday titles. • Soma Bringer is released in Japan; remains Japan-Only. • A fan-translation team headed by Tomato of Starmen.net released an English patch for Mother 3. Tomato claims to have looked into every possible avenue for giving the game an official release beforehand, and still leaves the offer open in case Nintendo ever wants to use his translation. 2009 • Starmen.net breaks the news that Mother 2 (EarthBound) will not be released on the Virtual Console, citing licensing issues that NOA and NCL couldn’t come to an agreement on. • The New Play Control! version of Pikmin 2 is released worldwide…except in North America. • Another Code R (the sequel to Trace Memory) is released in Japan and Europe…but not in the Americas. • Despite hints of a European release, Fatal Frame 4 is confirmed to be Japan-only. • Other Japan-only games: New Play Control! Chibi-Robo, and Takt of Magic. • NOA localizes Rhythm Heaven and The Legendary Starfy, both series that had previously been Japan-only. 2010 • NOA inexplicably releases Glory of Heracles. • Zangeki no Reginleiv is released in Japan; remains Japan-only. • Xenoblade is released in Japan. • Fire Emblem: Shin Monsho no Nazo is released in Japan. • Last Window: The Secret of Cape West (the sequel to Hotel Dusk: Room 215) is released in Japan and Europe. No sign of a North American release. • NOA sticks its neck out to publish Dragon Quest IX and Samurai Warriors 3 in America 2011 • NOA shows no sign of releasing Fire Emblem: Shin Monsho no Nazo, marking the first time since 2003 that the series has not been localized. • The Last Story is released in Japan, hinted to be released in Europe • Pandora’s Tower is released in Japan. • Xenoblade Chronicles is confirmed for release in Europe and even in Australia…but not in North America. • Meanwhile, NOA is perfectly willing to publish Mystery Case Files: The Malgrave Incident, and the previously Japan-only Fortune Street. • Operation Rainfall begins
Console games released by NOA per year (Since 2001) 2001: 3 (N64), 4 (GCN) 2002: 7 (GCN) 2003: 9 (GCN) 2004: 11 (GCN) 2005: 11 (GCN) 2006: 3 (GCN), 3 (Wii, including Twilight Princess) 2007: 13 (Wii) -NOA restructuring- 2008: 8 (Wii) 2009: 8 (Wii, includes three New Play Control! games and Wii Fit Plus) 2010: 11 (Wii, including Super Mario All-Stars re-release) 2011 (to be released): 6
So yeah, no idea what to do with this list, but posting it here for now. I'll probably post it around in a few other places later.
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Post by xenoleingod on Jun 30, 2011 16:57:12 GMT -5
that is kinda sad I also remember how mad I was when I found out they didnt release fatal frame was one of the reason i wanted a wii in the first place also at this point idt nintendo is intersted in localizing things for the wii since the wii u is coming up next year might be a focus shift for them
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